The Esfah Sagas Book 1
by Christopher D. Schmitz
Genre: Epic Fantasy
Dwarves, elves, & goblins collide…
…Esfah is another world originally from the creators of Forgotten Realms and
Dragonlance.
Here there be dragons!
Here there be dragons!
When a reluctant Dwarven adventurer
undertakes a quest on behalf of his blind father, he accidentally awakens an
ancient evil banished ages ago. Now, with dark elves and goblinoid trogs
snapping at his heels, Hy’Targ must prevent a powerful lich from reuniting with
the ancient bones of his lover. Failure means a new age of darkness will spread
across the land.
Prince Hy’Targ of the Irontooth vagha would
much rather stay in the library and read about the exploits of others. In his
studies, however, he uncovers the tale of a powerful artifact he believes could
restore his father’s sight. On his quest, he accidentally triggers a trap
that releases an ancient undead general that was long ago sealed away to
prevent him from beginning a planet-wide uprising of the dead. Hy’Targ knows
that this fiend must be destroyed before he can regain his full strength, and
he knows where the lich has escaped to.
Journeying towards the creature’s dark
tower, he enlists the help of the few souls who believe him, one of whom is an
imprisoned thief that must first be freed… a thief who is linked to their
problems more closely than they realize. He stole the sacred bones the lich is
after and undead scouts pursue his every move. Can this band of unlikely heroes
prevent a second rise of the Black Tower?
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Book Trailer
Rise
and Fall of the Obsidian Grotto
The Esfah Sagas Prequel
Elves. Dwarves. Blood Oaths & Dragons.
There are far worse things crawling upon Esfah than goblins...
...some, even swords and sorcery cannot defeat.
There are far worse things crawling upon Esfah than goblins...
...some, even swords and sorcery cannot defeat.
A devious elder monster allies with the lava
elves of the Obsidian Grotto. She promises to provide an elven general with
arcane weapons to throw down their dwarven enemies, and also the support of a
black magic wielding cult hidden within the Nhur-Gale Forest. General Shedakor
assumes that any bargain with such a dark creature would extract a high cost...
but can he afford to pay it?
Meanwhile, on the far side of Esfah. An elven
hero from the northern coasts embarks on a mission to protect his home from the
goblins of Brackishomme swamp. But Davian Whisperwynd is prone to rash vows and
the gods will not release the adventurer from a promise to lay down his sword:
an oath that complicates things when he promises a beautiful enchanter that he
will retrieve an item from the lair of the Death god himself.
Neither knows it, but the gods of fate have
interlinked their destinies.
In the mid 1990s there was one fantasy RPG
that ruled them all: D&D, of which Dragonlance, Forgotten Realms, and many
other books and gaming worlds were a part of. It’s publisher, TSR, created
another gaming world that won Game of the Year in 1995. That world was Esfah.
In eons past, when time was young and
creation malleable, the four powers of Nature — earth, air, fire, and water —
the children of Nature, gods in their own rights, brought forth two races of
beings to care for their fledgling world of Esfah, created by the all-father,
Tarvenehl. One race, the Selumari or coral elves, was created to husband the
fluid forces of air and water. The other race, the Vagha, a dwarvish race,
embodied the stability of earth and the tempering power of fire. Together,
these two peoples worked to nurture their infant world into something glorious
and beautiful... but then another god revealed himself: Death...
**Only .99 cents!**
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Christopher D. Schmitz is an author of
fiction and nonfiction books. Before throwing himself into book writing he had published
short fiction in more than twenty outlets. In addition to a day-job working
with teenagers, he also writes for a local newspaper, speaks/sells books at
comic-cons and other festivals, runs a blog for authors, and makes an insanely
tiny amount of money playing the bagpipes.
He grew up as a product of the 1980s and
thinks Stranger Things is "basically my biography." He lives in rural
Minnesota where he drinks unsafe amounts of coffee with his family and three
rambunctious dogs. The caffeine shakes keeps the cold from killing him.
Author Links
Website: http://www.authorchristopherdschmitz.com/
Facebook: https://www.facebook.com/authorchristopherdschmitz/
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Bookbub: https://www.bookbub.com/authors/christopher-d-schmitz
Amazon: https://www.amazon.com/Christopher-Schmitz/e/B01D3ZFGLG
Goodreads: https://www.goodreads.com/author/show/129258.Christopher_D_Schmitz
Audible: https://www.audible.com/author/Christopher-D-Schmitz/B01D3ZFGLG
Giveaway
A
copy of the strategy dice game this book series is based on (Dragon Dice) which
was originally created by the makers of D&D in 1995 (approx $50 value) plus
5x copies of the audible book The Esfah Sagas: Rise and Fall of the Obsidian
Grotto
Follow the tour HERE for special content and a giveaway!
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